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NoahGameFrame Copyright © http: www noahframe com QQ Group:341159815 What is it? NF i


Copyright ©

Git 项目推荐

QQ Group:341159815

What is it?

NF is a lightweight, fast, scalable, distributed plugin framework.Greatly inspired by OGRE and Bigworld.


  • Easy to use interface oriented design minimise the effort
  • Extensible plugin framework makes getting your application running is quick and simple
  • Clean, uncluttered design, stable engine used in several commercial products
  • Using the actor model has very high performance(by Theron)
  • Based on the event-driven and attribute-driver can make business more clearly and easy to maintenance
  • Based on the standard c + + development, cross-platform support
  • With existing c++, c# game client for rapid development
  • Cross-platform



Unity3D client

U3D Client


App Architecture:

Server Architecture

Get the Sources:

git clone


svn checkout


  • libevent 2.0.22
  • easylogging++ 9.80
  • mysql++ 3.2.2
  • google protobuf 2.5.0
  • pybind11 1.2
  • redis-cpp-client
  • Theron 6.00.01
  • curl 7.37.1

Supported Compilers

  • GCC >= 4.8 ( Tested in Ubuntu 15.04 )
  • MSVC >= VS2015 ( Tested in Win7/10 )

Build and Install

MSVC >= 2015

  1. Git pull all source
  2. Run install.bat
  3. Open the solution: NoahFrame.sln
  4. Build the solution
  5. Run GenerateConfigXML.bat to generate configuration files
  6. Run the binary file by _Out/Server/Debug/Run.bat

CodeBlocks >= 13.1(Only in linux)

  1. Git pull all source
  2. Run
  3. Open the solution with CodeBlocks: NF.workspace
  4. Check C++11 option in CodeBlocks compiler setting
  5. Build NF.workspace
  6. Run sh ./ to generate configuration files
  7. Run the binary file by _Out/Server/Debug/


  1. Git pull all source
  2. Install cmake[>= 2.8] please choose options for installing: Add CMake to the system PATH for all users and restart your computer
  3. Install VS2015 or gcc[>= 4.8]
  4. Run install.bat or to build NF
  5. Run the binary file by _Out/Server/Debug/run.bat or Out/Server/Debug/rund
  6. (Optional)For Release Version, after above, run BuildNF.VS2015.Release.X64.bat or , then run the binary file by _Out/Server/Release/run.bat or Out/Server/Release/run

JAVA Project


C# Project


Documents & Tutorial




The NFrame project is currently available under the Apache License .


01-Hello world, add a module

// -------------------------------------------------------------------------// @FileName : HelloWorld1.h// @Author : ketoo// @Date : 2014-05-01 08:51// @Module : HelloWorld1//// -------------------------------------------------------------------------#ifndef NFC_HELLO_WORLD1_H#define NFC_HELLO_WORLD1_H#include "NFComm/NFPluginModule/NFIPluginManager.h"class HelloWorld1 : public NFILogicModule{public: HelloWorld1(NFIPluginManager* p) { pPluginManager = p; } virtual bool Init(); virtual bool AfterInit(); virtual bool Execute(); virtual bool BeforeShut(); virtual bool Shut();protected:};#endif#include "HelloWorld1.h"bool HelloWorld1::Init(){ // Use this for initialization std::cout << "Hello, world1, Init" << std::endl; return true;}bool HelloWorld1::AfterInit(){ // AfterInit is called after Init std::cout << "Hello, world1, AfterInit" << std::endl; return true;}bool HelloWorld1::Execute(){ // Execute is called once per frame //std::cout << "Hello, world1, Execute" << std::endl; return true;}bool HelloWorld1::BeforeShut(){ //before final std::cout << "Hello, world1, BeforeShut" << std::endl; return true;}bool HelloWorld1::Shut(){ //final std::cout << "Hello, world1, Shut" << std::endl; return true;}

02-Hello world, test data driver

  • how to use the world's most advanced data engine

03-Hello world, test heartbeat and event system

  • how to use the synchronous events

04-Hello actor, test actor model(async event system)

  • how to use the asynchronous events
  • use multiple cpus to get high performance

About The Author

Amazing open source projects:



  • Auther: nousxiong
  • GitHub:
  • Description: The Game Communication Environment (GCE) is an actor model framework for online game development.